The project · In progress
AI Game Development Platform
A creation tool where the AI does the heavy lifting — code, art, 3D, and wiring — so going from an idea to a playable, shareable game is fast and approachable. GameMaker was my first taste of game-dev as a kid; I want that spark, but easier, with AI doing the hard parts. It's a platform, not an engine: Unity is the engine; this is the AI-driven layer on top.
Today it takes the form of an agentic pipeline — an AI drives Unity and Blender through MCP to model assets, build scenes from code, run playtests, and ship a WebGL build straight to the browser. The north star never changes: lower the barrier for anyone to go idea → playable → shared.
Games built with it
Each game is a demo that proves the pipeline works end-to-end — the point is the platform, not any one game. Every one is playable in the browser, no install.
Rocket Run
Free-flight space dodger
Pick from a roster of ships you unlock as your score climbs, weave through asteroid fields grabbing power-ups as the speed ramps, and take hits that leave your hull scorched and burning — while a chase camera pulls you into the flight. Every ship, rock, and effect was modeled in Blender and built in Unity entirely through MCP.
Play →
Signalbreak Citadel
HD-2D Viking tower defense
Shape a bright forest battlefield with towers, bend enemy routes around your walls, and hold the crystal as the sky turns against you. A Three.js world with hand-prompted AI sprite billboards and postprocess bloom — macro-only RTS, no twitch input. An earlier proof-of-concept on the road to the engine.
Play →
More games are on the way as the platform grows.